In a deck with a five-color commander, it essentially reads, "You win the game if you control your commander." That is not the most satisfying end to a game, and it does begin to become an auto-include for many decks
It is one of the earliest cards launched in the Pokemon series
This turns every single-target pump spell into a mass pump spell, granting massive damage for a low mana investment
The two-drop sorcery that's rare will shoot an opposing dork for four damage to kill them
If you cant pay the cost, you must sacrifice your card.) I like Mystic Remora a bit better since youre more likely to draw cards off of it, even if the cumulative upkeep effect will eventually force you to sacrifice it
To explain in pictures, imagine you have the choice between either of the two cards below